Displacement
Issues and trouble shooting:
Displacement map wasn't able to pullout certain facial features like lips and wrinkles which meant the model still looked blobby and lacked shape.
- Exported a higher res version of the model so the displacement map had a better base to work off, giving the model a sharper look .
Some pore detail was either too blurry or not fully realistic.
- Have to go back into ZBrush to smooth out certain areas such as the brow and head wrinkles, clean out areas near the nose and eyes and reapply pores to the correct scale.
Normals
Using a normal map helped bring out a lot of the smaller details such as old faded scars which play a big role in Cecil's story as a character, but in some areas it made some details too detailed, so in the future I might need to make some area of the map less noticeable and let the displacement do most of the heavy lifting.
Issues and trouble shooting:
Tangent maps were not showing up or if they did show up they were inverted and very low detail.
- When exporting out of ZBrush some color channels must have flipped so you have to go into the Arnold tab in the Bump node and check off Flip R & G channels, which will un-invert the map and read correctly. The same effect can also be achieve by flipping the channels before exporting out of ZBrush. Secondly, in some cases if Alpha as Luminescence is checked on the texture node the map might have trouble being read.