Matrix Parody Final

Final product for my production class. Towards the end of the project I found that one of the hardest parts was actually bringing everything together in a structured, clean, and organized matter. Thankfully, since I worked in separate files for each part of project  it made bringing everything into one file became more streamlined.

Creating a proper character set up was a big part of this: by creating a character file that I could reference in with the rig, shaders, sim geometry, and render geometry that could easily be wrapped/blendshaped to sim chaches to avoid having to re-apply shaders every time I updated the scene. This same rig could be used for simulation so I wouldn't need to set it up every time I wanted to simulate in a new scene.