In a fun attempt to explore more cloth and hair simulation I decided to take inspiration from the Micheal Jackson music video Thriller. In here I dabbled with one piece of clothing that had different physical properties and trying to recreate fake fur as that that you would find on a special effects prosthetic mask. For the jacket, I initially chopped of the arms from the main body and constrained that to the torso piece so I could play with different values so I could find what values I should paint on the final sim mesh and avoid unnecessary stretching from constrains and multiple geometry pieces.
Lighting by Elise Hannon
An early test render:
PASSWORD: thriller
Here is one of my early passes at trying to find the proper values for each cloth material.
Made using Ncloth, Xgen, Nuke, and Arnold.