HUNTER

For this personal project I modeled my a character I designed myself. In the modelling part I decided to focus mostly on the garment creation and how to get a good grasp of modeling cloth without having to use other programs except ZBrush. I'm still working on furthering the shaders, especially on exploring how to have multiple leather shaders of the same color but distinguishable enough by objects, which I think I can achieve by playing more with my roughness maps and detailing some of my normal maps a bit more. I will be adding more detailed fur and creating the hair soon.

Below are some of my original concept sketches I made through the design and modeling process.